Siege decks in Clash Royale
Siege decks place a building (X-Bow or Mortar) that targets the tower from their own side of the arena, then defend it with cheap troops, spells, and Tesla. They win by locking a siege building in place more often than the opponent can answer it.
Usually 2.9–3.6 average elixir.
Key cards
Strengths
- Damage without crossing the bridge
- Strong defense when the siege building is not up
- Punishes decks without building damage
Weaknesses
- Struggles against tanks placed directly on the siege building
- Vulnerable to Earthquake, Rocket, and Lightning
- Very hard to play well
How to beat siege decks
- Tank the siege building with a durable troop and kill it quickly
- Carry a heavy or building-damage spell
- Pressure the other lane to pull elixir away
Example deck, scored by RoyaleIQ
Siege deck: 87/100
Siege Clash Royale deck with Evolved Tesla, X-Bow, Archers, Ice Golem, Skeletons, Ice Spirit, Fireball and The Log. It scores 87/100 (Excellent) at 2.9 average elixir.
Strengths
- Redundant air defense: 3 independent cards cover this: Tesla, Archers, Ice Spirit.
- Redundant swarm control: 2 independent cards cover this: The Log, Fireball.
- Redundant reset and stun: 2 independent cards cover this: Ice Spirit, Tesla.
- Tesla + X-Bow: Tesla protects X-Bow from tanks and air
Weaknesses
- Tank killing relies on Tesla: Only Tesla provides strong tank killing. When it is out of cycle, the deck has no reliable answer.
