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RoyaleIQ

Siege decks in Clash Royale

Siege decks place a building (X-Bow or Mortar) that targets the tower from their own side of the arena, then defend it with cheap troops, spells, and Tesla. They win by locking a siege building in place more often than the opponent can answer it.

Usually 2.9–3.6 average elixir.

Key cards

Strengths

  • Damage without crossing the bridge
  • Strong defense when the siege building is not up
  • Punishes decks without building damage

Weaknesses

  • Struggles against tanks placed directly on the siege building
  • Vulnerable to Earthquake, Rocket, and Lightning
  • Very hard to play well

How to beat siege decks

  • Tank the siege building with a durable troop and kill it quickly
  • Carry a heavy or building-damage spell
  • Pressure the other lane to pull elixir away

Example deck, scored by RoyaleIQ

Siege deck: 87/100

Siege Clash Royale deck with Evolved Tesla, X-Bow, Archers, Ice Golem, Skeletons, Ice Spirit, Fireball and The Log. It scores 87/100 (Excellent) at 2.9 average elixir.

Strengths

  • Redundant air defense: 3 independent cards cover this: Tesla, Archers, Ice Spirit.
  • Redundant swarm control: 2 independent cards cover this: The Log, Fireball.
  • Redundant reset and stun: 2 independent cards cover this: Ice Spirit, Tesla.
  • Tesla + X-Bow: Tesla protects X-Bow from tanks and air

Weaknesses

  • Tank killing relies on Tesla: Only Tesla provides strong tank killing. When it is out of cycle, the deck has no reliable answer.