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RoyaleIQ

Bait decks in Clash Royale

Bait decks carry several cards answered by the same spell — Goblin Barrel, Princess, Goblin Gang, Skeleton Barrel. Once the opponent's small spell is out of cycle, the next bait card connects. A big spell such as Rocket finishes towers.

Usually 2.8–3.5 average elixir.

Key cards

Strengths

  • Forces awkward spell trades
  • Strong chip damage and finishing power
  • Flexible defense with cheap swarms

Weaknesses

  • Weak to decks with two or more small spells or splash troops
  • Limited ability to stop heavy tanks without a building
  • Predictable win conditions

How to beat bait decks

  • Carry two cheap swarm answers (for example The Log and Arrows or a splash troop)
  • Track their bait cards and save the right spell for Goblin Barrel
  • Pressure while they are low on elixir after a failed barrel

Example deck, scored by RoyaleIQ

Bait deck: 90/100

Bait Clash Royale deck with Evolved Goblin Barrel, Princess, Goblin Gang, Knight, Inferno Tower, Rocket, The Log and Ice Spirit. It scores 90/100 (Excellent) at 3.3 average elixir.

Strengths

  • Redundant tank killing: 2 independent cards cover this: Inferno Tower, Goblin Gang.
  • Redundant air defense: 3 independent cards cover this: Inferno Tower, Princess, Ice Spirit.
  • Redundant swarm control: 2 independent cards cover this: The Log, Princess.
  • Redundant splash damage: 2 independent cards cover this: The Log, Princess, Ice Spirit.