Air decks (LavaLoon) in Clash Royale
Air decks attack with flying win conditions — Lava Hound, Balloon — supported by air damage such as Mega Minion and Skeleton Dragons. Many decks have only one or two answers to air, and air decks aim to exhaust them.
Usually 3.6–4.4 average elixir.
Key cards
Strengths
- Bypasses ground defense entirely
- Exploits decks with thin air defense
- Strong double-elixir pushes
Weaknesses
- Weak to multiple anti-air troops and air-splash
- Struggles against Inferno Tower without a reset
- Ground defense is limited
How to beat air decks
- Carry at least two independent anti-air cards plus splash (Arrows, Fireball, Executioner)
- Kill Balloon before it connects; Lava pups need splash
- Pressure the lane they are building in
Example deck, scored by RoyaleIQ
Air deck: 85/100
Air Clash Royale deck with Lava Hound, Balloon, Mega Minion, Skeleton Dragons, Inferno Dragon, Tombstone, Zap and Arrows. It scores 85/100 (Excellent) at 3.9 average elixir.
Strengths
- Redundant tank killing: 2 independent cards cover this: Inferno Dragon, Mega Minion.
- Redundant air defense: 3 independent cards cover this: Inferno Dragon, Mega Minion, Skeleton Dragons.
- Redundant swarm control: 2 independent cards cover this: Arrows, Zap.
- Lava Hound + Balloon: Lava Hound tanks for Balloon in a double air push
Weaknesses
- Vulnerable to defensive buildings: Balloon targets buildings and the deck has no heavy spell or alternate threat to remove them.
