
Card facts
- Elixir
- 8
- Rarity
- Epic
- Type
- Troop
- Targets
- Buildings only
- Range
- Melee
- Damage
- Low
- Durability
- Very high
- Splash
- Small
Elixir, rarity, and forms come from the official Clash Royale API. Damage and durability are RoyaleIQ’s relative bands, not in-game stats.
Roles in a deck
- Win condition
- Tank
- building targeter
Best synergies
- Golem + Night Witch
Golem shields Night Witch bats and her death-spawn
- Golem + Baby Dragon
Baby Dragon splash behind Golem clears swarms and air
- Golem + Lumberjack
Lumberjack rage on a Golem push overwhelms defenders
- Golem + Sparky
Golem protects Sparky's charge time
Usually a poor pairing: P.E.K.K.A (two 7+ elixir cards make the deck slow to react), Lava Hound (two heavy tanks compete for the same elixir window), X-Bow (siege and heavy beatdown plans pull in opposite directions).
